We recently posted a preliminary and small version of documentation for Feng-GUI Services API.
We are very eager to receive feedback from members of the Beta community as they access this documentation over the next several weeks so we can use that feedback to improve our first API version to be released in October.
The API documentation can be found at
http://service.feng-gui.com/api.htm
The API is implemented as XML over HTTP (XML-RPC).
Send an XML Request and receives an XML response.
The XML-RPC Server Endpoint URL is:
http://service.feng-gui.com/xmlrpc/api.ashx
The Server Endpoint also contains automatic documentation of the API.
The guest credentials are:
username:guest
password:guest
Right now, the service API methods are partially-functional and your images appears at Feng-GUI.com MRU list.
Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts
Wednesday, September 24, 2008
Sunday, June 01, 2008
Brain Scanner Can Tell What You're Looking At
Scientists have developed a computer model that predicts the brain patterns elicited by looking at different images -- a possible first step on the path to mind reading.
Image: University of California at Berkeley
read more at http://www.wired.com/science/discoveries/news/2008/03/mri_vision
Thursday, May 15, 2008
DisrupTV convention
Feng-GUI for Videos will be demonstrate at DisrupTV convention (23 May). We will show how to predict people's attention in videos, commercials, and games.
Disrupt.TV is an un-conference intents to bring together Israeli and global Technology, content and creative talents that are taking part in creating the future of TV and media for sharing knowledge, exploring the opportunities and to spark new ideas about how TV and Video will change us and we will change TV.
It is aimed for people who are in the conjunction of Media, Content, Creative and Technology.
Wednesday, January 30, 2008
DLD 2008 - Digital gets Physical and Social
Our made man, Ohad Eder Pressman reached to Speaker level at DLD* 2008, lecturing about connecting the Physical and Digital worlds.
Digital gets Physical session include Kati London, Julian Bleecker (NearFuture), Neri Oxman, Ohad Eder-Pressman and hosted by Kevin Slavin
DLD conference is a blast of sharing ideas, thoughts and vision.
It was a great opportunity to meet GarageGeeks friends from all over the world:
JB Jean-Baptiste Labrune who creates our next generation of interfaces, Régine Debatty editor of the art/tech blog http://www.we-make-money-not-art.com
Michael Reinboth from Compost records, Munich, kindly had a meeting with us and we discussed about various ways to integrate the GarageGeeks activities with the music industry in Germany.
Sunday, January 20, 2008
Music Workshop - DIY Toy Music Controllers
At this music workshop, we are creating modified toys music controllers that send their MIDI or Audio information to central audio and visual stations.
Reflections from this workshop
photos
http://www.flickr.com/photos/rafael_mizrahi/sets/72157603505744930/
videos
http://www.youtube.com/watch?v=E4z5LKpeLZU
http://www.youtube.com/watch?v=ri4vpqTnP9A
http://www.youtube.com/watch?v=Gd1H2T5uUqQ
http://www.youtube.com/watch?v=5raa-XiAFAo
http://www.youtube.com/watch?v=S42jX6-n9K4
http://www.youtube.com/watch?v=Gd1H2T5uUqQ
Date: 3 January 2008
Hosts: Rafael Mizrahi, Eyal ‘Person’ Sachar and Shira Miasnik
Schedule19:00 Garage Open: Prepare your "Basta".
20:00 Workshop agenda: Enough with Baby Einstein, its Baby Clubber time.
20:30 workshop starts
Who should come?
* Experienced music technicians and interactive designer.
* The event is open for everyone. You can join others (see /write in the wiki http://wiki.garagegeeks.org) by helping take apart and stuff the musical toys with gadgets.
The Garage will be wired with MIDI, and Audio cables. Each station can choose from several methods of communication to the central stations Hub. Your Toy output can be connected to the central stations or to your Laptop, and from there, to the central stations.
Ingredients: bring one or more of the followings:
- A Toy (or some device that you wish to convert into a controller)
- Sensors http://www.sensorwiki.org/index.php/Sensors
- Sensor interface board http://www.sensorwiki.org/index.php/Sensor_interfaces
- Parts - Assorted switches, potentiometers and other parts
http://www.anti-theory.com/soundart/circuitbend/cb04.html - Laptop
- Cables:MIDI, LAN, Audio and converter accessories.
- Tools: soldering iron, glue, etc’
http://www.anti-theory.com/soundart/circuitbend/cb03.html - USB Keyboard to take apart.
Here is a list of ingredients to build a Music Toy Controller for anyone who wish to participate but is not so skilled or equipped. A Toy wired with Keys from a USB keyboard sending keystrokes to a utility (MouseTrap) which translates them into MIDI messages, mapped by MIDI-OX into Ableton Live.
* Toy
* USB Keyboard to take apart (also a mouse can be used).
* Laptop
* Ableton Live Demo http://www.ableton.com
* MIDI utilities:
** Keyboard/Mouse to MIDI: MouseTrap http://www.humatic.de/htools/MouseTrap.htm
** MIDI virtual device: MIDI-OX http://www.midiox.com/?http://www.midiox.com/moxdown.htm
* switches, knobs, sliders to hook on the Toy
* wires, solder, glue gun.
* anything else you wish to do with your lovely musical Toy.
Examples of participation (there can be more variations):
- Toy+MIDI board->central station.
- Toy+USB Keyboard->laptop->MIDI device or Audio->central station.
- Toy+phidgets->laptop->Audio->central station.
- Toy->laptop->MAX/MSP with MIDI module->MIDI device->central station.
- Toy+ Arduino with MIDI module->laptop or central station.
Recommended boards:
- MIDISense (MIDI) http://www.ladyada.net/make/midisense
- MIDITron (MIDI) http://eroktronix.com
- Arduino (Multi Purpose board USB) http://www.arduino.cc
- Phidgets (Sensors to USB) http://www.phidgets.com/index.php?module=pncommerce&func=itemview&IID=85
- Pocket Electronic (MIDI) http://www.doepfer.de/pe.htm
- Make Controller Kit (USB and OSC) http://www.makingthings.com/products/KIT-MAKE-CTRL
notes: Don’t buy a board without understanding what you are buying and how to operate it.
The board kits are pretty easy to build, but prepare them at home because it takes several hours to assemble a 50$ kit.
Home Preparations:
- Get a Toy, disassemble it at home and look for ways to attach the sensors or potentiometers onto it.
- Decide how the toy will function? (MIDI, USB, Phidget, OSC, etc')
- Prepare your board and test it with the sensors or potentiometers.
- A handful of parts (knobs, slides, etc') that you can hook on the toy, bring extra, maybe others can use them.
tour some electronic shops for such parts, or just take them from electronic junk you still didn't throw away.
Links
- List of electronic shops which also sell sensors http://www.garagegeeks.org/blog/?p=78
- List of music shops that sell music instruments http://www.act.co.il/index.php?action=shops
Reading material
MIDI
Essential MIDI toolbox
Use to monitor midi messages, send midi from your keyboard, map midi devices and more.
MIDI-OX
http://www.midiox.com/?http://www.midiox.com/moxdown.htm
MIDI-Yoke
http://www.midiox.com/index.htm?http://www.midiox.com/myoke.htm
OSC – Open Sound Control
OSC is meant to supersede the MIDI While MIDI requires a MIDI USB device, OSC communicate via a standard home or studio network (TCP/IP, Ethernet) or via the internet.
http://opensoundcontrol.org
http://www.cnmat.berkeley.edu/OpenSoundControl
http://en.wikipedia.org/wiki/OpenSound_Control
OSC to MIDI utilities
OCCAM (MAC OS) http://www.mat.ucsb.edu/~c.ramakr/illposed/occam.html
OSCulator (MAC OS) http://www.osculator.net/wiki
USB keyboard or Mouse to MIDI or OSC
MouseTrap - MouseTrap lets mouse and keyboard act as general purpose Midi / OSC control hardware.
http://www.humatic.de/htools/MouseTrap.htm
More Links for Muse
http://www.act.co.il
http://createdigitalmusic.com
http://createdigitalmotion.com
Friday, December 14, 2007
GuitarHeroNoid at LeWeb3 France
Kathy brooks from Six Apart and Loic Le Meur invited the GuitarHeroNoid to perform at LeWeb3 conference France.
Our man Tal Chalozin, the heronoid Puppeteer, went there and presented the garageGeeks activities.
Here is a video of the show
Wednesday, December 05, 2007
GuitarHeroNoid v2 at VON 2007 Boston
Mr Jeff Pulver invited the human-size robot playing guitar hero aka the GuitarHeroNoid to preform in VON Boston 2007 (Video Over the Net) conference in Boston.
Tal Chalozin and Yuval Tal have improved the robot version 2, adding some more features like the Controller-Controller and the Penis Guitar Holder.



Pictures from VON


Tal Chalozin and Yuval Tal have improved the robot version 2, adding some more features like the Controller-Controller and the Penis Guitar Holder.
Pictures from VON
Wednesday, October 03, 2007
SIFT is the core of PhotoSynth
PhotoSynth underlying "magic" is using SIFT (Scale Invariant Feature Transform) http://en.wikipedia.org/wiki/Scale-invariant_feature_transform
quoting Seitz
"We use a feature-matching technique called SIFT, developed by David Lowe at the University of British Columbia, that handles very significant differences in lighting, shading, weather, scale, and so forth,"
http://www.spokesmanreview.com/blogs/txt/archive/?postID=1454
David Lowe's Autostitch project.
http://www.cs.ubc.ca/~lowe/home.html
http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html
more SIFT implementations and source code
Sunday, July 08, 2007
Google Images Search for faces
Google didn't buy riya and bought neven vision adding a face recognition to the Images Search service.
For example you can search for Paris in general
or search for Paris Hilton
Just add the imgtype=face to the search query.
For example you can search for Paris in general
or search for Paris Hilton
Just add the imgtype=face to the search query.
Monday, May 28, 2007
Google eye-counting video camera

Google unveiled an eye-counting video camera that could enable the company to extend its highly successful online business model to brick-and-mortar advertisers.
The Eyebox was developed by Xuuk Inc.(Kingston, Ontario).
Using its PageRank technology, Google (Mountain View, Calif.) has been able to collect revenue from advertisers based on the number of ads on which people are clicking.
Now with the Eyebox, Google can determine which billboards or products people are looking at (32 feet range) in mall corridors or on store shelves, and count them in the same manner that Google counts clicks for online ads.
Friday, May 04, 2007
tobii new generation eye tracking

Tobii announced its launch of a new generation eye tracking hardware and analysis software.

Fundamental technology advances and new tools facilitate use of eye tracking and add substantial new values to usability and user experience studies. Making up a complete lab solution, the new products will be presented at CHI in San Jose CA, April 29.
Monday, April 23, 2007
SpikeNet human visual system
Tuesday, April 17, 2007
Foveon X3 Technology

A digital camera should see color the way the human eye does.
"It's easy to have a complicated idea," Carver Mead used to tell his students at Caltech. "It's very, very hard to have a simple idea."
The genius of Carver Mead is that over the past 40 years, he has had many simple ideas. More than 50 of them have been granted patents, and many involved him in the start-up of at least 20 companies, including Intel. Without the special transistors he invented, cell phones, fiber-optic networks, and satellite communications would not be ubiquitous. Last year, high-tech high priest George Gilder called him "the most important practical scientist of the late 20th century."
"Nobody," Bill Gates once said, "ignores Carver Mead."

X3 is the latest and most innovative product from Foveon Inc., the Silicon Valley digital-imaging company that Mead, 68, founded in 1997. Named for the fovea centralis—the part of the human retina where vision is sharpest and most color perception is located Foveon took as its mission another radically simple idea Mead loves: "Use all the light."
Sunday, February 25, 2007
Biologically Inspired Vision Systems
"Maybe we shouldn't be surprised," says David Lowe, a computer vision and object recognition expert at the University of British Colombia in Vancouver. "Human vision is vastly better at recognition than any of our current computer systems, so any hints of how to proceed from biology are likely to be very useful."
The article:
http://www.technologyreview.com/Infotech/18210/
The lab:
http://web.mit.edu/bcs/research/
Tuesday, February 06, 2007
Google Portrait
Google Portrait is a demonstration system of IDIAP and Torchvision face detection technology. It is for personal and non-commercial use only. We acknowledge Google for providing the image indexing and retrieval service and we garantee that we don't perform any automated querying. Indeed, the query made by a user is equivalent to a query made directly on Google Image and the face detection processing is done "on-the-fly". Please note also that we don't make use of the page ranking information, but only the url of images indexed and retrieved by Google.
Watch out Riya! :)
check it out at: http://www.idiap.ch/googleportrait/
for example: A search for Michael Arrington
http://www.idiap.ch/googleportrait/index.cgi?query=Michael+Arrington
Wednesday, January 31, 2007
Object Detection mantra by HCK
found this nice object detection mantra from a user called HCK:
Poor evaluation results + good training results + small number of weak classifiers + much training data = too uniform data.
Poor evaluation results + better training results + large number of weak classifiers + much training data = data has too much variation.
Poor evaluation results + poor training results + large number of weak classifiers + much training data = weak classifiers are too weak.
Poor evaluation results + good training results + small number of weak classifiers + much training data = too uniform data.
Poor evaluation results + better training results + large number of weak classifiers + much training data = data has too much variation.
Poor evaluation results + poor training results + large number of weak classifiers + much training data = weak classifiers are too weak.
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